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Devlog
Part 10: Sailing Physics Simulation
May 31, 2024
by
Claudijo
1
#Sailing, #Simulation, #Physics
Some issues with animations when using the Bevy game engine have led me to introduce a home baked physics engine, more advanced sailing simulation, and unfortunately a long overdue update of Pirate Se...
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Part 9: Total rewrite
February 07, 2024
by
Claudijo
This update was supposed to be all about improving performance by offloading the central processor and calculating the wave formations much more efficiently using the graphics card. I did push the hea...
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Part 8: Creating an Infinite Ocean
November 20, 2023
by
Claudijo
Where the sky meets the sea Up until now the ship in Pirate Sea Jam has been sailing about on a small patch of ocean in the middle of nowhere. The time has come to create an infinite ocean, or at leas...
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Part 7: Dynamic Orbiting Camera
November 13, 2023
by
Claudijo
Camera and... Action! The camera is the eye into the magic universe of a video game and has a crucial role in shaping the player's experience. The camera perspective and movement should go unnoticed,...
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Part 6: Adjusting for Mobile Devices
November 02, 2023
by
Claudijo
Mobile ❤️ Game = True Pirate Sea Jam has now officially been made mobile friendly! Making the game playable in mobile browsers on Itch.io and accessible to a broader audience at this stage of deve...
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Part 5: Shooting Cannon Balls
October 15, 2023
by
Claudijo
1
The Sea Gunner What goes into firing a cannon ball in Pirate Sea Jam ? Shooting a naval gun in a video game might seem simple – A matter of responding to the player hitting the fire button by hurtli...
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Part 4: Player control and Game Feel
October 04, 2023
by
Claudijo
Game Dynamic So far emphasis has been placed on realistic simulations using physics models and elaborate equations when building the water dynamics, including concepts such as buoyancy forces and how...
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Part 3: Adding Low Poly Models
September 02, 2023
by
Claudijo
Dressing her up Animated wire-frames and simple 3D primitives in all their glory, but a pirate ship needs to be dressed up in a crafted 3D model and textures with a layer of fresh paint. Ready-to-use...
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Part 2: Buoyancy and Water Dynamics
August 26, 2023
by
Claudijo
Eureka! The buoyant force is what prevents a floating object from sinking as described by Archimedes long before the age of computer simulations. Time has come to add it to Pirate Sea Jam . Buoyant Fo...
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Part 1: Creating Ocean Waves
August 22, 2023
by
Claudijo
1
Let there be waves I've set out to create a simple multidirectional shooter game, you know the kind of game where you control some sort of craft in a two-dimensional environment and shoot at enemy tar...
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