Pirate Sea Jam
Jam-sized pirate game prototype in the making. Written in Rust and Bevy. Made with ❤️
Pirate Sea Jam includes the following concepts and features so far (check back regularly for updates):
- Sailing simulation and custom physics (v0.10) (Reintroduce "Firing cannons")
- Render ocean using WebGPU shaders (v0.9) (Temporarily invalidate "Mobile friendly" and "Firing cannons")
- Infinite ocean (v0.8)
- Dynamic third-person camera (v0.7)
Mobile friendly (v0.6)- Firing cannons (v0.5)
- Player control (v0.4)
- 3D models with textures (v0.3)
- Buoyancy (v0.2)
- Basic ocean tile with dynamic water waves (v0.1)
Source code can be found at https://github.com/claudijo/pirate-sea-jam
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Development log
- Part 10: Sailing Physics SimulationMay 31, 2024
- Part 9: Total rewriteFeb 07, 2024
- Part 8: Creating an Infinite OceanNov 20, 2023
- Part 7: Dynamic Orbiting CameraNov 13, 2023
- Part 6: Adjusting for Mobile DevicesNov 02, 2023
- Part 5: Shooting Cannon BallsOct 15, 2023
- Part 4: Player control and Game FeelOct 04, 2023
- Part 3: Adding Low Poly ModelsSep 02, 2023
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